

Players often actively avoided looting anything they killed when the game launched in 2004, due to the amount of time they would have to spend sliding across the ground in the looting position as the game struggled to keep up with its players. It looks and plays like that launch version of the game, but it should run significantly better.

The engine driving Classic is based on the modern game, not the 2004 original, with the vanilla graphics and gameplay systems bolted on top. This is a recreation, of course, not the real thing.

What they found was, much like the queues, a near-authentic World of Warcraft launch experience. World of Warcraft Classic brought 2004 back with a bang last week, as players flooded the servers to play the original, vanilla-flavored World of Warcraft, creating queues of tens of thousands of players and leaving the modern game feeling like a comparative ghost town.
